


There are a few specific conditions that must be met to perform an Instant Kill: Must be match point for you, Must be able to use your Persona consumes 100 SP The character portrait will flash white when the Instant Kill is available. Each character's Instant Kill is unique and has very different properties, but most aren't very good. Instant Kill attacks are aptly named: they instantly defeat your opponent. There are also a few select attacks that can not be One More! Canceled such as Bursts, Kanji's command throws, and Furious Actions. Note that if you whiff an attack (an attack that does not touch the opponent at all), then you can not perform a One More! Cancel. One More! Cancels can be used to extend combos, cancel the recovery of attacks to make them safe from counter attack, or to reset block strings in order to continue attacking the opponent. Press A + B + C after your attack either hits or is blocked by the opponent to cancel the recovery of the attack and immediately return to a neutral state.

The opponent will always survive with at least 1 Health. Combos that start with a Guard Cancel Attack can not kill the opponent no matter what. Guard Cancel attacks cost 50 SP and can help a player who is in a defensive position reverse the momentum of a match. Press Right+A+B while blocking to perform an attack with guardpoint against all attacks and throws that blows the opponent away slightly. You can also perform super cancels in order to create bigger combos. When performing a super, the characters will briefly freeze in place (commonly known as "Super Flash") and the background will briefly show the character's portrait. Each character has at least one super attack that is disabled until he/she enters Awakening. They usually do lots of damage or have other interesting properties such as invincibility. When performing a Skill boost attack, the character will flash blue and have a blue silhouette trailing him/her.Īigis performing one of her supers SP Skill Attacks (commonly known as super attacks) cost 50SP and are giant flashy attacks. Skill boosts cost 25 SP and enhance a character's special attacks by giving it new properties such as increased damage, reduced recovery, new attack angles, or something entirely unique. Skill boosts are similar to EX attacks in games like Street Fighter 4. You can also completely fill your SP gauge by hitting the opponent with a Max Burst.Īfter performing attacks that consume SP (such as Skill Boosts, One More! Cancels, Guard Cancel Attacks, Instant Kills), the amount of SP you gain from standard actions will drop significantly for a limited amount of time (speculated to be 75% reduction for 300 frames), similar to the systems found in BlazBlue and Guilty Gear. Gainings SP is pretty simple: do just about anything! Attacking, blocking, and even getting hit all give you SP. The SP gauge resets to 0 and Awakening is removed at the beginning of each round, so it is in your advantage to use up all available SP each round!
